Data read 2026-10-19
Paladin talents
31 talents, six milestones, and three capstones across three trees. A row opens at 5 points spent in its tree.
The three trees
Holy
| Row | Opens at | Talent | Kind | Ranks | What it does |
|---|---|---|---|---|---|
| 1 | The start | Divine Strength | Talent | 5 | Increases all damage by 1.5%. |
| 1 | The start | Divine Intellect | Talent | 5 | Regenerate 0.4 more health per second. |
| 2 | 5 points | Healing Light | Talent | 3 | Holy Light heals 20% more. |
| 2 | 5 points | Improved Seal of Righteousness | Talent | 5 | Judgement and Exorcism deal 6% more damage. |
| 3 | 10 points | Divine Favor | Milestone | 1 | You start every run with Holy Shock, and each of its bolts leaps to 2 more enemies for 40% of it. |
| 3 | 10 points | Unyielding Faith | Talent | 3 | Reduces all damage taken by 1.2%. |
| 4 | 15 points | Holy Power | Talent | 5 | Increases your critical strike chance by 1%. |
| 4 | 15 points | Lasting Judgement | Talent | 3 | Holy Shock's cooldown is 8% shorter. |
| 5 | 20 points | Daybreak | Milestone | 1 | Holy Shock's critical strikes call down a free Holy Wrath around you, at most once every 3 sec. |
| 5 | 20 points | Sanctified Light | Talent | 5 | Holy spells deal 2% more damage. |
| 6 | 25 points | Holy Guidance | Talent | 3 | Increases your maximum health by 3%. |
| 6 | 25 points | Purifying Power | Talent | 3 | Holy Wrath and Consecration reach 8% farther. |
| 7 | 30 points | Light's Grace | Capstone | 1 | A Holy Wrath bursts from you on its own every 14 sec. |
Protection
| Row | Opens at | Talent | Kind | Ranks | What it does |
|---|---|---|---|---|---|
| 1 | The start | Improved Devotion Aura | Talent | 5 | Reduces all damage taken by 1%. |
| 1 | The start | Redoubt | Talent | 5 | Increases your maximum health by 4%. |
| 2 | 5 points | Improved Consecration | Talent | 3 | Every tick of Consecration deals an extra 0.25% of your maximum health. |
| 2 | 5 points | Spiritual Attunement | Talent | 3 | 0.25% of all the damage you deal heals you. |
| 3 | 10 points | Weighted Hammer | Talent | 3 | Hammer of Justice deals an extra 3% of your maximum health. |
| 3 | 10 points | Hallowed Ground | Milestone | 1 | Every Hammer of Justice that lands hallows the ground beneath you: a free Consecration, at most once every 4 sec. |
| 3 | 10 points | Judgement of the Crusader | Talent | 3 | Enemies burning in your Consecration take 4% more damage from you for 3 sec. |
| 4 | 15 points | Righteous Fury | Talent | 3 | Every spell you cast deals an extra 0.4% of your maximum health. |
| 4 | 15 points | Improved Hammer of Justice | Talent | 3 | Hammer of Justice deals 15% more damage and recovers faster. |
| 5 | 20 points | Blessed Life | Talent | 3 | Consecration's shield holds 3% more of your maximum health. |
| 5 | 20 points | Ardent Defender | Milestone | 1 | You start every run with Hammer of Justice. Every Consecration raises a shield of 8% of your maximum health, stacking up to 30% (39% with Blessed Life), and while a shield holds, you deal 20% more damage. |
| 6 | 25 points | Divine Intervention | Talent | 1 | A blow that would kill you leaves you at 30% health instead, wrapped in a free Divine Shield and a free Consecration. Once every 90 sec. |
| 6 | 25 points | Sacred Duty | Talent | 3 | While a shield holds, you deal 5% more damage. |
| 7 | 30 points | Hammer of the Righteous | Capstone | 1 | Your maximum health is 15% higher, every spell you cast deals an extra 1% of your maximum health, Hammer of Justice also strikes for 1.5% of its target's maximum health, and a shield that breaks bursts in holy light: half of what it absorbed, up to half the most it held, strikes every enemy within 10 yd. |
Retribution
| Row | Opens at | Talent | Kind | Ranks | What it does |
|---|---|---|---|---|---|
| 1 | The start | Improved Blessing of Might | Talent | 5 | Increases all damage by 1%. |
| 1 | The start | Benediction | Talent | 5 | Your cooldowns recover 1.5% faster. |
| 2 | 5 points | Improved Judgement | Talent | 3 | Judgement's cooldown is 12% shorter. |
| 2 | 5 points | Deflection | Talent | 5 | Reduces all damage taken by 1%. |
| 3 | 10 points | Seal of Command | Milestone | 1 | You start every run with Judgement, and every Judgement also strikes 2 more enemies near its target for 60% of it. |
| 3 | 10 points | Pursuit of Justice | Talent | 2 | Increases your movement speed by 4%. |
| 4 | 15 points | Conviction | Talent | 5 | Increases your critical strike chance by 1.5%. |
| 4 | 15 points | Righteous Hammer | Talent | 3 | Hammer of Wrath has a 10% chance to strike its target again. |
| 5 | 20 points | The Art of War | Milestone | 1 | Your critical strikes have a 15% chance to hurl a free Exorcism, at most once a second. |
| 5 | 20 points | Sanctity Aura | Talent | 3 | Holy spells deal 3% more damage. |
| 6 | 25 points | Eye for an Eye | Talent | 3 | 10% of the damage enemies deal you in melee is dealt back to them. |
| 6 | 25 points | Vindication | Talent | 3 | Increases your critical strike damage by 4%. |
| 7 | 30 points | Divine Storm | Capstone | 1 |
Where these numbers come from
The game's own client at https://wow.aethus.pl, read on 2026-10-19. The fan rebuild this site ranks has no talent system, so none of this comes from it.