About this tier list

This is an unofficial fan site. It is not affiliated with Blizzard Entertainment or the developer of Azeroth Survivors. No Blizzard art is used.

Data source

Class, skill, and zone numbers come from github.com/OutThisLife/azeroth-survivors-re, path crates/benilla-app/src/survivors/{data,hud,mobility,mod}.rs. License MIT OR Apache-2.0. Copyright (c) 2026 Sam. Data updated 2026-10-17.

Clear score and tiers

The clear score sums damage per second for a class's best 6 skills at level 1. Area spells assume one enemy per 16 square yards, capped at 8. A cone uses the 74 degree arc the game keeps. Ground spells count a tick every second after the first 0.4s. Crit chance raises direct hits only. Control and the F skill add a small amount on top. Tiers are rank bands. The two highest scores are S, the next three A, the next two B, and the last two C.

Survivability starts at base health. Shield and Heal skills add their damage. An Immune skill adds 10 for each second it lasts. Thorns is left out. High, Medium, and Low are thirds of the nine classes. A tie breaks by class slug.

Difficulty starts at 0. Add 30 when the skill you start with is outside the best six clear scores. Add 20 times the share of that six-skill total the strongest skill does not already cover, rounded. Add 10 for each skill that deals no damage and no damage over time, other than Shield, Immune, and Heal. Subtract 10 when the class has 6 or fewer skills. Hard, Medium, and Easy are thirds of the nine classes. A tie breaks by class slug.

Update log

The tables were extracted on 2026-10-17 from one pinned revision of the source repository. That revision carries no git tag and no game semver: the workspace Cargo.toml version is 0.2.0, which is the Rust crate rather than a game release. The site therefore shows Data updated 2026-10-17 instead of a game version.

Contact

Email hello@azerothsurvivorstierlist.com.