Data read 2026-10-19
Talents in Azeroth Survivors
A run ends and the class keeps what it earned. A talent point buys a lasting change to how the class plays, and taking one back costs nothing.
Where talent points come from
| What | How it works |
|---|---|
| Earning them | Every run pays talent experience to the class you played: time survived, kills, bosses and a win, more in harder zones. |
| Catching up | A class with less talent experience than your best earns 20% more, and 40% more. |
| Spending them | Talents are spent in the armory's Talents tab, between runs. Respecs are free. |
| What a point buys | One rank of one talent. |
| Taking one back | Right-click the talent. |
| Keeping them | Every class keeps its own points and its own trees. |
What a tree holds
Each class has three trees, and each tree has 7 rows. A row opens at 5 points spent in its tree; the first row is open from the start.
A milestone sits at 10 or 20 points spent in a tree, and the second one also needs the first. It changes how the class plays rather than adding to a number.
A capstone sits at the bottom of a tree and asks for 30 points spent in it, and for the milestone above it. It changes the spell the class starts a run with.
Every class
| Class | Trees | Talents | Milestones | Capstones |
|---|---|---|---|---|
| Warrior | Arms, Fury, Protection | 31 | 6 | 3 |
| Paladin | Holy, Protection, Retribution | 31 | 6 | 3 |
| Hunter | Beast Mastery, Marksmanship, Survival | 30 | 6 | 3 |
| Rogue | Assassination, Combat, Subtlety | 30 | 6 | 3 |
| Priest | Discipline, Holy, Shadow | 30 | 6 | 3 |
| Shaman | Elemental, Enhancement, Restoration | 30 | 6 | 3 |
| Mage | Arcane, Fire, Frost | 30 | 6 | 3 |
| Warlock | Affliction, Demonology, Destruction | 30 | 6 | 3 |
| Druid | Balance, Feral Combat, Restoration | 30 | 6 | 4 |
Where these numbers come from
The game's own client at https://wow.aethus.pl, read on 2026-10-19. The fan rebuild this site ranks has no talent system, so none of this comes from it.