WOMS — World of Master Survivors
A zombie wave shooter on a ruined street. You hold one corner while the waves keep coming, and what you kill pays for the next wave’s gear.
The first press downloads about 3 MB here.
One street, one wave after another
Press START SURVIVAL and the run begins on a street that is already full of zombies, with a weapon in hand and a wave counter at the top of the screen. There is no walk to the first fight, no tutorial field, and no menu between waves: the street is the whole game.
The counter shows the wave and how many zombies are left in it, so “WAVE 1” above “4 ZOMBIES LEFT” is the run’s clock. When that number reaches zero the wave is over, and what the run earned is spent before the next one arrives. A death ends the run; your highest wave stays on the start screen with your name on it, so a short run still leaves a mark.
What the soldier carries
The soldier starts with 100 health and a 50 shield, and both can be raised between waves. Grenades start at six, with a second throwable beside them, so the first wave is a question of how much of that stock is worth spending.
3 keys cover everything else he carries. Q places a turret, E calls air support, and G throws a grenade. On a phone the same 3 become on-screen buttons, which is why the game plays the same way in a narrow window as it does full screen.
What the kills buy
Surviving a wave pays for the next one. Skulls are the currency a run earns, and they sit in the top-right corner next to the pause button: heavier ammunition, cover drones, more turrets, a gunship call. The choices are upgrades rather than new weapons, so a build is a set of multipliers on the same soldier.
There are 2 grounds for it, City Siege and Fortified Compound, and the second doubles the horde. That is the difficulty setting this game has: not a slider, a street.
The first run of the day pays double
A run started as the day’s first pays double skulls, which changes when it is worth playing rather than how. Starting early and losing still beats starting late and winning, so the game rewards a short session on a fresh day over a long one at midnight.
How it sits beside Azeroth Survivors
Both games are one fighter against a crowd that never stops arriving, and both grow the fighter inside the run rather than before it. The difference is the hand. Azeroth Survivors casts on its own and asks for movement; WOMS asks for movement and a mouse, and a grenade is a decision rather than an animation.
If you came for the auto-attacking half of Azeroth Survivors, Mech Core is the closer match. If the part you liked was reading a wave and spending between them, this is the one.
What a first session looks like
The first wave is small and the shop is cheap, so the useful habit is to buy the thing you will still want in wave five: health and shield first, then a turret for the corner you keep returning to. Grenades are for the wave that gets behind you, not for the first one.
Expect to lose early. The wave counter is the score, and a run that ends at wave 3 is information about which purchase came too late.
What the screen shows
- Health
- 100/100 at the start
- Shield
- 50/50 at the start
- Grenades
- 6 to begin with
- Wave
- the number and the zombies left in it
- Skulls
- what a run earns and spends
Controls
| Input | Action |
|---|---|
| WASD or arrow keys | move |
| Mouse | aim |
| Left click | fire |
| Q | place a turret |
| E | call air support |
| G | throw a grenade |
| P | pause |
Questions
Is WOMS free to play?
Yes. It plays on this page with no account and no download.
What do I need to play it?
A computer with a keyboard and a mouse: WASD or the arrow keys move, the mouse aims, and the left button fires. On a phone the controls become a thumb stick and on-screen buttons.
What do the 3 keys do?
Q places a turret, E calls air support and G throws a grenade. On a phone the same 3 are buttons on the screen.
How does a run end?
When the soldier dies. The highest wave reached is kept on the start screen, so the score is the wave number rather than anything collected during the run.
Is there a reason to play every day?
The first run of each day pays double skulls, so a short session on a fresh day is worth more than a long one later.
Which game here plays most like Azeroth Survivors?
Survivor.io Battle: one hero, 4 arrow keys, and attacks that fire themselves. WOMS keeps the waves and adds a mouse, and Mech Core goes darker still.







