Swarm Lord: Army vs Horde
A survivor-like where the build is an army. You walk, the retinue fights, and every level-up adds a soldier, a weapon or a boost to the line rather than a single blade.
The army is the build
Most survivor games grow one fighter. Here a level-up offers a card, and the card is usually a unit: soldiers hold the front, archers shoot over them, guardians take the blows, bombers break the crowd and healers put the line back together.
Not every card is a unit. A weapon or a boost can arrive instead, so the choice at each level is whether the army needs another body or a better one. The whole build is visible on the field, not in a panel of numbers.
Fallen soldiers get back up
A soldier who falls stays where they fell. Walking over them revives them, so the field is a record of the fight rather than a number in a corner, and a commander who retreats through their own line revives it on the way.
Prisoner cages do the same job from the other direction. Breaking one open adds the prisoners to the retinue, so a detour can add fighters instead of costing time.
Charge! is the one order
The army fights on its own, so the hand is free for one order: Charge! At the press the whole retinue storms the enemy, which is what to use when the crowd gets out of hand.
The rest is walking. WASD or the arrow keys move the commander, holding the left button walks toward the pointer, and on a phone a drag anywhere on the screen does the same thing.
8 lands, 8 warlords
The campaign is 8 lands, each ending with a warlord. Freeing a land earns a new unit class, so the army a run can build grows with the map rather than with a shop.
Each land has 3 stars, and the campaign has 40 feats, so a land can be finished or finished well. The stars are the reason to walk back into a land that has already been freed.
What carries between runs
Coins are spent at the barracks on permanent upgrades for each unit class, so a failed run still makes the next retinue stronger. The upgrade is per class, not per unit, so the choice is which part of the line to trust.
Beyond the campaign there is Nightmare mode, relics and an Endless Siege. A patrol brings back loot while the game is closed, and the Trial of the Day adds a new rule and a reward to the day’s battle.
How it sits beside Azeroth Survivors
Both games are a crowd, a growing force and a level-up that changes what comes next. Azeroth Survivors gives a class spells and passives; Swarm Lord gives a commander units, and the units stand on the field where the crowd can reach them.
Losing part of the build is visible here, because the soldier who fell is still lying there until someone walks back for them.
A first land
Take a soldier before a weapon. The line is what keeps the crowd off the commander, and a weapon with nobody in front of it is a shorter run.
Walk back through the fallen on the way to the next group. The revive costs a step and returns a unit, which is cheaper than the card it would take to replace one.
Controls
| Input | Action |
|---|---|
| WASD or arrow keys | walk; the army fights on its own |
| Hold the left button | walk toward the pointer |
| Space | order Charge! |
| Click a card | take a soldier, a weapon or a boost on a level-up |
Questions
Is Swarm Lord free?
Yes. It plays on this page with no account and no purchase.
Do I control each soldier?
No. The retinue fights on its own, and the controls are movement, the level-up card and Charge!
What does Charge! do?
It sends the whole army at the enemy. It is the one order a run gives, and it is worth saving for the moment the line is about to break.
How do fallen soldiers come back?
Walk over them. They stay where they fell, and reaching one puts them back in the line.
How many lands are there?
Eight, each ending with a warlord. Freeing one earns a new unit class, and every land has 3 stars to take.
What carries between runs?
Coins, which the barracks turns into permanent upgrades for each unit class, and the loot a patrol brings back while the game is closed. The army itself is rebuilt each run.
What happens after I press Play?
The game opens on its own start screen first. Press the button there and it starts; nothing else on the page has to be pressed before it.
How do I leave fullscreen?
Press Esc. The game fills the screen and returns to this page when you leave it.







