Blasted Lands

The Dark Portal in the rebuild this site ranks

The Dark Portal sits in Blasted Lands with 13 enemies, from level 45 to 61 and 6 bosses. The last boss, Lord Kazzak, arrives at 13:30. Survive to 15:00 and the run is won.

The 6 bosses

6 bosses arrive at 2:15, 4:30, 6:45, 9:00, 11:15, 13:30.

The 6 bosses run from Akubar the Seer at level 54 to Lord Kazzak at level 63. Akubar the Seer arrives at 2:15 and Lord Kazzak at 13:30. 3 of the 6 outlevel every enemy in the map.

6 bosses, in arrival order
BossArrivesLevelHealthDamageExperience
Akubar the Seer2:15547002060
Lord Azrethoc4:3055180032120
Lord Hel'nurath6:4562420045200
Teremus the Devourer9:0060700055300
Lord Banehollow11:15621200070400
Lord Kazzak13:30632000090500

What bosses drop for your class

Enemies of The Dark Portal

13 enemies, level 45 to 61, listed in the order the map meets them. Health, damage, and experience are the numbers this map's list gives each enemy, before the run multiplies health and damage.

The Dark Portal lists 13 enemies, from Starving Snickerfang at level 45 to Doomguard Commander at level 61. Doomguard Commander carries the most health at 420 and deals 44 damage, Manahound moves fastest at speed 5.6, and Lesser Infernal is the slowest at speed 3.4.

Levels here run 45 to 61, against 1 to 63 across the 16 maps. Gurubashi Arena starts at level 37 and Fire Plume Ridge at level 48, the 2 maps closest in level to this one. The Dark Portal is the only map in Blasted Lands. 2 enemies are great beasts: Lesser Infernal and Doomguard Commander.

Every enemy in The Dark Portal
EnemyLevelHealthDamageExperienceSpeedSize
Starving Snickerfang458214.6Standard
Snickerfang Hyena4917325Standard
Black Slayer4725835Standard
Redstone Crystalhide51401133.6Standard
Shadowsworn Cultist51611353.8Standard
Felbeast50711454.8Standard
Dreadmaul Mauler53881663.6Standard
Felhound541182075.2Standard
Felguard Sentry5522028124.2Standard
Manahound6022028125.6Standard
Lesser Infernal5524731123.4Great beast
Felguard Elite6137039204.4Standard
Doomguard Commander6142044244Great beast

What the clock does to this map

Each stretch runs up to the boss named on it, and the final stretch runs from the last boss to the win. Alive is how many enemies the game keeps on the map, the health and damage values carry the multiplier for the enemy's own numbers, and Spawning names the enemies that appear in the stretch.

The run walks the list in order. The first stretch spawns Starving Snickerfang, Snickerfang Hyena, and Black Slayer, then Akubar the Seer arrives at 2:15. The middle of the run spawns Shadowsworn Cultist, Felbeast, and Dreadmaul Mauler, then Teremus the Devourer arrives at 9:00. The last stretch spawns Manahound, Lesser Infernal, and Felguard Elite before the win at 15:00.

The game keeps 14 enemies on the map at the first second, 47 when Akubar the Seer arrives, 216 when Lord Kazzak arrives, and 220 by the win.

Health reaches 1.68 times the enemy's number by the last stretch and damage 1.81 times.

The run ends with the message "The Dark Portal stands silent".

The run, stretch by stretch
StretchFromToAliveHealthDamageSpawning
Boss 10:002:1514×1.00×1.00Starving Snickerfang, Snickerfang Hyena, Black Slayer
Boss 22:154:3047×1.11×1.14Snickerfang Hyena, Black Slayer, Redstone Crystalhide
Boss 34:306:4581×1.23×1.27Black Slayer, Redstone Crystalhide, Shadowsworn Cultist
Boss 46:459:00115×1.34×1.41Shadowsworn Cultist, Felbeast, Dreadmaul Mauler
Boss 59:0011:15149×1.45×1.54Dreadmaul Mauler, Felhound, Felguard Sentry
Boss 611:1513:30182×1.56×1.68Felhound, Felguard Sentry, Manahound
Victory13:3015:00216×1.68×1.81Manahound, Lesser Infernal, Felguard Elite

Other maps