Azeroth Survivors build calculator

Pick a class, take up to six skills, and set every rank and passive. The clear score is the same number the tier list uses, and the build lives in the address bar, so a link is the only place it is saved.

Skills

6 of 6 skills picked. Tick a skill to take it, then set its rank. Each skill climbs on its own card, so a build holds one rank per skill and not one rank for all of them.

  • rank 1 40.119% of the total
  • rank 1 18.49% of the total
  • rank 1 33.616% of the total
  • rank 1 16.88% of the total
  • rank 1 62.429% of the total
  • rank 1 42.020% of the total

Passives

0 of 6 slots used, and each one climbs to rank 5. Every passive moves one of the numbers beside the skills.

  • Blessing of Mighta rank: +10% damage on everything
    0
  • Power Word: Fortitudea rank: +20% maximum health
    0
  • Aspect of the Packa rank: +10% movement speed
    0
  • Renewa rank: 0.5 health per second
    0
  • Arcane Intellecta rank: 8% faster recharge
    0
  • Amplify Magica rank: +10% area radius
    0
  • Detect Lesser Invisibilitya rank: +40% pickup range
    0
  • Blessing of Wisdoma rank: +8% experience
    0
  • Mark of the Wilda rank: 1 less damage from every hit
    0
  • Blessing of Kingsa rank: +5% critical strike chance
    0

What the next card is worth

Every card the run could offer this build, with what each one changes. Odds compare the kinds of card with each other.

CardWhat it changesOddsClear score
Sweeping Strikes to rank 2cooldown 0.60s to 0.56s, radius +8%1.2×+39.3
Blessing of Might+10% damage on everything0.5×+21.3
Arcane Intellect8% faster recharge0.5×+18.5
Execute to rank 2cooldown 2.00s to 1.86s1.2×+16.7
Cleave to rank 2cooldown 1.10s to 1.02s1.2×+16.0
Whirlwind to rank 2cooldown 4.00s to 3.72s, radius +8%1.2×+13.4
Amplify Magic+10% area radius0.5×+13.1
Blessing of Kings+5% critical strike chance0.5×+10.2
8 more cards
Heroic Strike to rank 2cooldown 1.60s to 1.49s1.2×+7.3
Thunder Clap to rank 2cooldown 5.00s to 4.65s, radius +8%1.2×+6.7
Aspect of the Pack+10% movement speed0.5×no damage
Blessing of Wisdom+8% experience0.5×no damage
Detect Lesser Invisibility+40% pickup range0.5×no damage
Mark of the Wild1 less damage from every hit0.5×no damage
Power Word: Fortitude+20% maximum health0.5×no damage
Renew0.5 health per second0.5×no damage

Odds are measured against one new skill card, which counts as 1.

What this page scores

What this page scores

The clear score adds up damage per second for the skills you picked, each at its own rank, against one enemy per 16 square yards and no more than 8 at once. The tier list uses the same number to rank classes, so a build here and a rank there can be read side by side.

What it leaves out

Control effects, the F skill, talents, and gear stay out of it, and so does how you play. Nothing here moves, no pack forms, and no boss arrives. Every figure is added up from the source build's values, and no run was recorded for this page.

Where the numbers come from

They are the survivors tables of github.com/OutThisLife/azeroth-survivors-re, read on 2026-10-17, under MIT OR Apache-2.0. The game at wow.aethus.pl is a separate build of the same idea, so a number there can differ from the number scored here.

How the tier list is built · Every skill's numbers · Compare all nine classes

What a level-up offers

Every level-up deals three cards, and the game draws them without repeats from everything still on offer. The kinds of card are not equally likely.

A rank for a skill you hold
comes up 1.2 times as often as a new skill, while the skill is below rank 8
A new skill from your class
the card the others are measured against, while you hold fewer than six skills
A rank for a passive you hold
comes up 0.8 times as often, while the passive is below rank 5
A new passive
comes up 0.5 times as often, while you hold fewer than six

Once a skill reaches rank 8 or a passive reaches rank 5, its cards stop coming up, so what you still want gets more likely as the run goes on. If nothing is left to offer, the game heals you to full health instead.

That is why a build is a priority order: the strongest skills in the source data only become yours if the run offers them, and the most likely card of all is a rank for something you already hold.

What a rank changes

Damage
Every rank adds 30 percent of the skill's first-rank damage, so rank 8 lands 3.1 times the rank 1 hit.
Cooldown
The cooldown is multiplied by 0.93 every rank and never drops below 0.2 seconds. Arcane Intellect shortens it further, but the game keeps 35 percent of the cooldown as a floor, so no amount of it makes a skill fire instantly.
Targets
Ranks 3, 5, 7 each add one target to the skills that pick their targets: bolts, strikes, melee, damage over time, chains, and orbs.
Radius and duration
Radius grows by 8 percent of its first-rank value every rank, and duration by 10 percent. More duration is more ticks from a ground area or a totem.
Frostbolt at rank 1, before any passive
RankDamage a hitCooldownTargets
112.01.30s1
215.61.21s1
319.21.12s2
422.81.05s2
526.40.97s3
630.00.90s3
733.60.84s4
837.20.78s4

The table above counts no passive. Blessing of Might raises every number in it, and Arcane Intellect shortens the cooldowns until the floor is reached.

What each passive does

The clear score can see four of the 10 passives: damage, recharge, area radius, and critical chance. The other six change health, speed, regeneration, armor, pickup range, or experience, and the calculator shows what each one does rather than adding it into one number.

PassiveOne rank givesAt rank 5
Blessing of Might+10% damage on everything+50% damage on everything
Power Word: Fortitude+20% maximum health+100% maximum health
Aspect of the Pack+10% movement speed+50% movement speed
Renew0.5 health per second2.5 health per second
Arcane Intellect8% faster recharge40% faster recharge
Amplify Magic+10% area radius+50% area radius
Detect Lesser Invisibility+40% pickup range+200% pickup range
Blessing of Wisdom+8% experience+40% experience
Mark of the Wild1 less damage from every hit5 less damage from every hit
Blessing of Kings+5% critical strike chance+25% critical strike chance

The best six for every class

Every build on this page is read against the class's own best six at rank 1, before any passive, the same clear score the tier list uses. Open a class for the reasoning behind the placement and its full ability list, or load its best six in the calculator.

ClassTierClear scoreBest six
WarlockS254.2Curse of Agony, Hellfire, Rain of Fire, Immolate, Corruption, Shadow Bolt open in the calculator
WarriorS213.2Sweeping Strikes, Execute, Cleave, Whirlwind, Heroic Strike, Thunder Clap open in the calculator
MageA164.1Blizzard, Flamestrike, Arcane Explosion, Blast Wave, Pyroblast, Fireball open in the calculator
DruidA147.2Hurricane, Insect Swarm, Moonfire, Wrath, Starfire, Entangling Roots open in the calculator
HunterA122.8Volley, Serpent Sting, Multi Shot, Explosive Trap, Arcane Shot, Aimed Shot open in the calculator
PaladinB118.3Consecration, Holy Wrath, Judgement, Hammer of Wrath, Holy Shock, Exorcism open in the calculator
ShamanB116.0Flame Shock, Magma Totem, Chain Lightning, Lightning Shield, Lightning Bolt, Searing Totem open in the calculator
PriestC99.9Shadow Word Pain, Holy Nova, Smite, Holy Fire, Mind Blast, Psychic Scream open in the calculator
RogueC93.5Blade Flurry, Rupture, Sinister Strike, Eviscerate, Gouge, Kidney Shot open in the calculator

Questions about a build

Can I pick any six skills in Azeroth Survivors?

No. A level-up deals three cards from everything still on offer, and the most likely of them is a rank for a skill you already hold. Use the calculator as a priority order: say what you would take if the run offered it.

What does the clear score measure?

Damage per second for the skills in the build, each at its own rank, against one enemy per 16 square yards and no more than 8 at once. It counts damage over time and the extra targets an area skill reaches. Control, the F skill, talents, and gear stay out.

Why does my build score below the class best six?

Because the best six is the highest-damage set at rank 1, and it is not the only thing a run needs. Health, speed, regeneration, and experience each cost a slot that the clear score would rather spend on damage.

Do passives change the clear score?

Blessing of Might, Arcane Intellect, Amplify Magic, Blessing of Kings do, because damage, recharge, area radius, and critical hits go straight into it. The other six change the build's health, speed, regeneration, armor, pickup range, or experience, and the numbers beside the skills show them.

Does the calculator match my run exactly?

No. It adds up one set of values. Movement, pack sizes, boss timing, talents, and gear are outside it, so read it as what the source data says about a build, not as what a run will do.

Where does a shared build live?

In the link and nowhere else. There is no account and no copy on the server, so the address bar is the only place the build is kept. Copy it to keep the build, or to send it to someone.

Rank the classes yourself · How the community board averages · Report a number that looks wrong

9 classes, 73 skills, and 10 passives, read from the source build's tables.